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starfieldthe successful new Bethesda title that reached all users just a week ago today, He did it with enough lights, but also with some shadows. The weight of each, which is something tremendously subjective, will result in each person’s perception of whether it is a good game or not. In my case, although I have only been able to dedicate a couple of hours to it, I think that it is and, as a reference, I am left with this assessment from my colleague Isidrowhich seems most accurate to me.
Among its weak points I will not point out some bugs, since the number of them at the launch date has been quite low, which is understandable within a release of this type. Obviously, the best thing would be for the games to reach the market without errors, but given their monstrous size, it seems to me that it is fair to value them based on quantity and relevance, and in both counters. The numbers are respectably low..
The same does not happen, however, if we talk about optimization and support of technologies aimed at improving performance.. Bethesda, for its relationship with AMD on this title, oropted to leave out technologies from Intel (XeSS) and NVIDIA (DLSS) to focus exclusively on FSR 2. A move that It has been proven that it was a mistakewhich had to be corrected by the community modderwhich is the one that has been concerned with bringing support for both technologies to the Bethesda title.
It seems, however, that the developer is already working to reverse this error since, as we can read in a tweet from your X account, Bethesda is already working on bringing DLSS support to Starfield. There is no schedule that tells us the expected date for its arrival, but they do indicate that it is among the most widespread requests of its users, so we can imagine that it will have a priority position in their To-Do.
Although XeSS is not mentioned in the message, it is stated that they are “working closely with Nvidia, AMD and Intel on driver support, and each update will include new stability and performance improvements.«, from which we can deduce that, perhaps not at the same time as DLSS, but that at some point Starfield will also receive official support for Intel scaling technologythus completing the adaptation to the rescaling and image and performance improvement technologies of the three main manufacturers in the sector.
As an NVIDIA user, I am obviously pleased that Bethesda has DLSS support on its list, but, in truth, I think that the developer should also prioritize support for Intel Arc Alchemist. And let us remember that the developer’s own technical support has even stated that its graphics cards do not meet the minimum requirements, complete nonsense. as we already explained here,
This announcement comes alongside the launch of the first update for Starfield, defined by Bethesda as “a small review aimed at the few main problems we are seeing«.
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