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We have already recounted, on many occasions, that Starfield is one of the most anticipated games of recent times. As we already told you, the first professional criticisms have been, in general, quite positiveand during the first few days of early access, granted by Bethesda to purchasers of special editions of the game, the number of concurrent users on Steam only has approached a quarter of a million. Of course, the reaction of the general public remains to be seen, but with more than due reservations, it seems that it will be an enjoyable title from day one.
In this regard, and I have already commented on more than one occasion, I am among the large number of people who eagerly await your arrival. I take for granted that it will not be something as big as what Bethesda has sold us in recent times, but its level at the date of publication, on September 6, will be well above what, unfortunately, we’ve seen quite a few games this year, and on this list I’m including Redfall, which is also from Bethesda (although it’s developed by Arkane Studios, not Bethesda itself).
Now, there is a point that can be frankly criticized in Starfield, something that we have already talked about on several occasions, but that I would like to elaborate on today, and that it is somewhat incomprehensible, and it is the lack of official support for many of the image upscaling and enhancement technologies. The most glaring case is the lack of DLSS 2 support, although here we tell you how to add this support thanks to a third-party modbut it is also noteworthy that XeSS, Intel’s technology for its Arc, has not been used.
However, this is not the most striking. As has been stated on many occasions, AMD is Bethesda’s technology partner for this game, which could explain theexcluding these Intel and NVIDIA technologies in favor of FSR 2. However, AMD has communicated that it is not opposed to the implementation of third-party technologies, so the ball is in the court of Bethesda, which would have dispensed with them by choice in Starfield.
Now, since AMD and Bethesda are partners in this development, why hasn’t FSR 3 been included in Starfield? Let’s remember that this technology was announced by AMD at the end of last year, so Bethesda would have had about a year to implement it, a procedure that, according to AMD, is frankly simple. Let us remember that in the recent announcement of the arrival of FSR 3the company announced that the first two games with this technology will be Forspoken and Immortals of Aveum, but it advanced some more titles, in addition to showing a list of developers (along with Unreal Engine) that are added to FSR 3. However, despite be partners in this development, Neither Bethesda nor Starfield are on those lists..
By boat soon, I can think of two reasons that would explain the lack of FSR 3 in Starfield at the launch date:
- AMD went way ahead of time last year, announcing FSR 3, in order to stand up to NVIDIA and their DLSS 3. In other words, they announced technology that was actually still very green and not completed until very recently. .
- The support of FSR 3 in games may be an element that makes buyers decide on a graphics card from AMD, instead of one from NVIDIA. Thus, the company is interested in great titles, such as Cyberpunk 2077: Phantom Liberty, having this support as soon as possible. However, and taking advantage of their exclusivity in Starfield, they do not have to worry about implementing the most recent version of FSR.
Obviously both options are theories, and Personally, I prefer the first one more than the second one… with one caveat, and that is that AMD included in the list of future titles with FSR 3 some games that will not arrive until 2024. Why not also include Starfield in said list? It doesn’t quite get into my head, really.
And yes, I am fully aware that FSR 2 supports GPUs from all three manufacturers (AMD, Intel, and NVIDIA), and I highly appreciate it, but after testing both technologies on a machine with an NVIDIA GPU, It’s also clear to me that DLSS, and especially DLSS 3, nets me quite a bit better than what I’m getting with FSR 2. And it may sound like I’m speaking only for myself, but if we go through the most recent Steam Hardware and Software survey, from the past month of August, we see that about three out of four graphics cards, 74.93%, are from NVIDIA
So, if AMD really hasn’t limited Bethesda in the implementation of other technologies (either directly or under the threat of withdrawing all or part of its contribution to the project), I don’t understand the lack of support for DLSS and, although Intel represents 8.77% in said surveysomething more than half of the value that is pointed out AMD with 15.94%Nor do I justify that it has been decided not to give support. But, whatever the terms of the collaboration between the two companies for the gestation of Starfield, what does not enter my head in any way is that the game does not have support for FSR 3.
What do you think? What do you think is the reason why Starfield doesn’t have support for FSR 3?
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