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There is multiple indicators to think that the launch of starfield It has been a success. According to data provided by Bethesda itself, it is the most successful launch in its entire history, to the point that it would have exceeded six million players (not concurrent, mind you, we are talking about the total) before the end of this week. Regarding concurrent users, it is practically impossible to know, since we can assume that a large part of them are using it with Game Pass, and the usage data on said platform is not shared publicly by Microsoft, unlike what What Steam does, where we do know that the peak of concurrent users occurred last night, with 313,993 simultaneous users.
When a few days have passed since its launch, and after reviewing all the feedback that has been generated since then, andIt is clear that we are talking about a game with lights and shadows, and that the preponderance of some over others will depend on the interests and preferences of each person. For example, at Metacritic we find that the average of professional reviews is 85 out of 100, while that of user ratings is lower, with 6.4 out of 10, although in this case, and after spend a good time reviewing some of them, it is evident that part of the most negative ones are not due to the game itself, but to its exclusivity on Xbox, that is, there has been some review bombing. By the way, if you want to share your opinion about Starfield, here you can do itwe are waiting for you.
This, of course, does not mean that the game is perfect. An obvious example of this is the lack of optimization, with the added bonus that Todd Howard has allowed itself the luxury of denying that it exists this problem, the ddiscard technologys from Intel and NVIDIA, or even inform users of Intel Arc Alchemist graphics that their cards they are not enough for Starfield. Thus, we have to wait for these problems to be corrected, either through updates or, more likely in the short term, thanks to the community of modders.
This is not something new, and especially if we talk about Bethesda games, which accumulate thousands and thousands of mods on platforms like Nexusmods, something that (and this must be valued positively) is encouraged by the company itself, to the point that we can say which, of the big studios, is the one that takes the most care of these creators. They already announced that, among many other options, it will be possible create new planets, so the big question was when this will happen. And as we can read on WwccftechB.ethesda has confirmed that official modding tools for Starfield will arrive in 2024.
A quick look at the mods website that I mentioned above shows us, at the time of publication of this news (in the absence of the publication of said tools), that It already has 1,250 mods for Starfield, and with them no less than 30 collections have already been generated. These data pale, however, if we compare them with those of The Elder Scrolls V: Skyrim Special Edition which, on the same platform, has more than 60,000 mods, 2,400 collections and a cumulative total of more than 2.9 billion downloads, or Fallout 4, with more than 48,000 mods, 922 collections and a cumulative 1.2 billion downloads. Time will tell us if Starfield can compete with these titles in this regard.
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