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ComputerBase is currently working on a comprehensive technology test for Sony Until Dawn remaketangible results including comprehensive benchmarks can be expected at the beginning of the week. However, it is already clear: the title launched on Friday with technical problems. Promised features don’t work.
Came nine years ago Until Dawn for the PlayStation 4 (test) on the market since Friday, October 4th, the new edition is now available in “improved versionAvailable for PlayStation 5 and PC.
FSR frame generation doesn’t want
Until Dawn was announced with support for Nvidia DLSS 3.7 including frame generation and Reflex as well as AMD FSR 3.1 including frame generation. At least currently, FSR 3.1 Frame Generation doesn’t seem to work. If it is activated, the FSP in the game remains unaffected and if you then go to the settings menu again, the option is turned off again. Something’s wrong.
Ray tracing also causes problems
Ray tracing also offers this Game officially, the feature is offered optionally for shadows, reflections and ambient occlusion. For some inexplicable reason, ray tracing does not work in the starting area of the game; if this is left, RT will work from an unknown point in time. Ray tracing also causes minor problems in the options menu, as the ambient occlusion option is always switched off after each restart of the game and has to be reactivated manually.
What experience has the community had with the remake on PC in the last 24 hours? And what does it look like on the PlayStation 5? The editorial team would be very happy to hear about your experiences in the comments.
Official system requirements for Until Dawn on PC
Update
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