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There are so many titles that even the vast majority of players prefer video games of moderate length to deliveries with many hours of content. In this sense, the creators of the new Dying Light game realized that the future of video games involves making shorter deliveries. There are several reasons, but one of the most important is possibly that more than half of buyers do not complete the title they have paid for.
This universal rule applies to the vast majority of video games, but it seems that the authors of Dying Light: The Beast They have committed to increasing this percentage. The middle Game Developer had the opportunity to speak with him head of the Dying Light franchiseTymon Smektala, at Gamescom 2024 to offer some details about the studio’s goals with this installment. One of them is that all those who play The Best complete the story from beginning to end.
The goal is for players to get through Dying Light: The Beast
Although the previous titles in the franchise surpass the 30-40 hours if you complete the secondary content, Smektala says that Dying Light It was completed by 50% of the users, while the second installment by 40% of the players. This statistic is quite high taking into account that the data barely reaches 20%, but with Dying Light: The Beast everything is different because we are talking about a better delivery that aims to offer a best playable experience by bringing back Kyle Crane, the protagonist of the first title.
“Imagine that you are working on the grand finale of your game and only half of your players see it“, he indicates. For that same reason, Techland has hinted that Dying Light: The Beast will be released in less than three years. “We have to find the middle ground between it being too short – something that can be avoided – and it being so big that there is no time to finish it. We want everyone who plays it to finish itbecause it really answers many questions, and we really believe in the narrative that we have there.”
The fact that Techland decided leave out the second expansion of Dying Light 2 and making a larger DLC that would allow them to release a standalone game, caused the team to have more freedom to implement new ideas. “When the decision was made, we were able to unleash all the ideas and take this project to the state we knew it could reach.” In fact, part of the producer’s task is to ensure that the game arrives on time and reject some ideas for future projects.
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